The Precise Shot feat no longer has a pre-requisite of Point-Blank Shot. Any other feat that requires Point-Blank Shot still continues to do so, even if it requires both Point-Blank Shot and Precise Shot.
Instead of only being able to animate an object with 1 HD per 3 Caster Levels, you are restricted only to what you could normally animate using the Animate Object talent, including temporary increases to caster level. Additionally you may control a number of Animate Objects this way whose HD do not exceed 4 times your character level.
Prerequisite(s): Cha 13, Knowledge (religion) 5 ranks.
Benefit: You gain a bonus equal to your Charisma modifier on all saving throws. If your Charisma modifier is already applied as a bonus on all saving throw (such as from the Divine Health class feature), you instead gain a +1 bonus on all saving throws.
|Alchemic Preperation||Casting||You may prepare your magic as an alchemist would.||General|
|Apparent Animator||Animate Object, MSB 5||Your Animate Objects are familiar with how they would have been used prior to animation.||Sphere-Focused|
|Blood Money||Casting||You have learned how to use your blood in place of other components for magic.||General|
|Sanguine Empowerment||Blood Money||Blood can empower your magic.||General|
|Exciting Display||Int 13, Craft (Alchemy) 5 Ranks||You may Fascinate others with use of your explosives.||Combat|
|Frightening Display||Exciting Display||You may Frighten others with use of your explosives.||Combat|
|Permanency||MSB 10||You are able to make sphere effects duration permanent.||General|
|Prestigious Ability||Favored Prestige Class||You may treat you levels in a prestige class as levels in another class for one ability||General|